Monday, 3 June 2013

A Gamer, A City and PAX

Secret of Monkey Island cover art with Ron Gilbert's creator credit

What PAX Australia means for Melbourne is represented best in how it affects one gamer because we all have a shared or similar experience. When I played Secret of Monkey Island as a child it blossomed into a love for video games, and not just for the end product but also for the creators, developers, and evolution of a game. The fantasy, the story and the interactivity offered an element that other forms of media couldn’t achieve. 

As I grew up and I was able to access the Internet and play games like Zelda and Mario on new consoles like N64 and Playstation 2 which only led my love to grow. For a long time I wanted to be involved in the industry as a writer or producer but in the last several years the Australian game industry has changed. Recently publishers like Take-Two, THQ and SEGA have withdrawn from the country due to costs and Melbourne based developers Blue Tongue Entertainment and Big Ant Studios have shut down in reaction. The majority of developers are now independents like Halfbrick and Firemonkey Studios that have succeeded by selling to the mobile market, but other that are aimed at consoles and the PC platform struggle to find an audience. 

Although my future career was somewhat stifled, my interest in video games continued and when Penny Arcade announced their highly regarded and overly popular PAX series on conventions was stopping in not only Australia but also Melbourne I rejoiced. The PAX name bought with it the chance to test out the latest consoles from Microsoft and Sony, play the future releases from EA, Activision and Ubisoft, and enjoy other forms of gaming such as tabletop, board, and cards. Furthermore the exhibition has a central focus on Australian independent developers and giving them an audience not only in Australia but worldwide. Finally it, also, fulfills this gamers chance to see Ron Gilbert, the creator of Secret of Monkey Island, open what hopes to be the start on a new age in Melbourne, and Australia, games development.